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Timespltter 4/ Mario Galaxe 2/ NEW Super mario bros wii/ Star wars battlefornt III

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Post by TR0LL Sun Jul 12, 2009 2:15 pm

Timespltter 4/ Mario Galaxe 2/ NEW Super mario bros wii/ Star wars battlefornt III Timesplitters4_logo


Timespltter 4/ Mario Galaxe 2/ NEW Super mario bros wii/ Star wars battlefornt III 250px-SMG2_Logo_HQ
Timespltter 4/ Mario Galaxe 2/ NEW Super mario bros wii/ Star wars battlefornt III 250px-NewSuperMarioBrosWii_logo
Timespltter 4/ Mario Galaxe 2/ NEW Super mario bros wii/ Star wars battlefornt III 262px-Star_Wars_Battlefront_III
In June 2007, the Official UK PlayStation Magazine revealed that another installment of the TimeSplitters series was being made.[1] However, at Kotaku,
Rob Yescombe, the scriptwriter for the previous title in the series,
said that the systems they were developing the game for were "unsigned
at the moment."[2]
Free Radical Design's David Doak has described Wii development in
general as "a good thing to do" and followed that up with "I think we
want to put [TimeSplitters 4] on the Wii", in an interview with Game
Informer.[citation needed] On the Free Radical Design website, TimeSplitters 4
is listed as in development on "NextGen Platforms". "I'm sure it's
possible to do a control scheme that works," Doak added when asked
about his thoughts on developing a first-person shooter for Wii.[3]
An early logo for the game was a spoof of the Gears of War logo with a monkey head replacing the skull. There was some concept art for a monkey in Master Chief's armour. Similarly, videos and screenshots of a monkey driving a heavy mechanical diving suit,[4] similar to ones featured in BioShock
have been released on the developer's website. Because of this, it is
expected that there will be more in-game "potshots" of those games as
well as other gaming franchises.[1] Yescombe from Free Radical Design confirmed that prediction.[2] Contrary to previous announcements, Free Radical Design has recently mentioned that TimeSplitters 4 will not use the much-criticised Haze engine, instead opting for some "new and double shiny tech".[5]
Despite the game officially being announced as being in development,[6] the future of the title became uncertain due to Free Radical Design going into administration on December 18, 2008.[7] However, the studio was bought by Crytek, the developers behind the Crysis series. Free Radical have changed their name to Crytek UK.


Super Mario Galaxy 2
was revealed at Electronic Entertainment Expo 2009,
citing itself as the first time a second full-3D Mario platformer title
has been made for a single Nintendo console. Mario creator Shigeru Miyamoto
states that the team had originally planned just to do variations on
the original game's planets, but over time thought of all new ideas.
The game is said to have 90% new levels, with the rest being previous
levels with new objectives.[3]
In Miyamoto's private conference, it was stated that the game is very
far along in development, but its release is being held back to 2010
due to New Super Mario Bros. Wii being released in 2009.[4] In an interview with Nintendo of America President and CEO Reggie Fils-Aime, he stated that the game would be more challenging than the original.[5] Miyamoto said in a Wiredinterview that the game would have less of a focus than the original on the plot.[


New Super Mario Bros. Wii
was announced at E3 2009. The game was created in response to Shigeru Miyamoto's desire to create the Mario series's single player gameplay for multiple players, as he was unable to bring these ideas to fruition in the previous installments.[10] The Wii's
hardware allowed him to have all the enemies and items on one screen,
and allowed a camera that could focus on all players at once.[12] The Koopalings (who originally appeared as Bowser's children in early Mario games) appear as major villains of this game.[13]


On September 29, 2006, Computer and Video Games (CVG) magazine claimed that Free Radical Design was developing the game, however, neither Free Radical Design nor LucasArts have officially announced this project to be Star Wars: Battlefront III.[2][3] A "Secret Lucasarts Project" was also listed on the Free Radical Design soon thereafter.[4]
Kotaku, a video game blog, allegedly received information from a former LucasArts employee that Star Wars: Battlefront III, along with other rumored games, were in the creation process.[5] Later on July 8, 2008, Star Wars: Battlefront III was listed on Amazon.com as being released for the PlayStation 3, Wii, Xbox 360, PlayStation 2, Nintendo DS, and PlayStation Portable on March 15, 2009 but the listing was later removed.[6] On October 2nd, 2008, OLFC listed Star Wars: Battlefront III for the Nintendo DS with a E 10 rating for mild animated violence. The classification had been filed by Activision Blizzard.[7]
On December 28, 2008, renders of Star Wars characters surfaced from
a laid off employee of Free Radical, bearing the Star Wars Battlefront
III watermark.[1] Further leaked artwork hints that a dark-side rendition of Obi-Wan Kenobi may be featured in the game.[8]
Soon after on January 15, 2009, gameplay footage was leaked from a
Free Radical in-house showing from November 2008. It showed seamless
ground to space maps, new units, maps, and faster overall gameplay, and
was branded with the Free Radical Design logo.[9] The leaked footage and pictures revealed that the engine of Battlefront III
is graphically far superior than its predecessors. Furthermore the
footage featured cutscenes and appeared to place more emphasis on
storyline elements while still retaining the trademark style of
gameplay. The footage was later pulled on IGN
after Lucas Arts demanded it be removed as it is "the intellectual
property of Lucasfilm and [has] been posted without permission".[10]
A former employee of Free Radical Design later sat down to an interview
with IGN. Regarding the technology to seamlessly travel from air to
space the ex-employee stated, "It's dead. The stuff in the video of
going from the ground to air to space to orbit is the tech that is
dying with us".[11] Free Radical Design announced that they lost the rights to develop Star Wars: Battlefront III in October, prior to them going into administration. The game had been in development for two years.[12]
Speculation led to Pandemic Studios as taking over the project, however a recent post made by a company spokesperson on the official Pandemic Studios forums refuted that speculation.[13]
TR0LL
TR0LL
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Joined : 2009-01-24


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